/* File: borg2.h */ /* Purpose: Header file for "borg2.c" -BEN- */ #ifndef INCLUDED_BORG2_H #define INCLUDED_BORG2_H #include "angband.h" #ifdef ALLOW_BORG /* * This file provides support for "borg2.c". */ #include "borg1.h" /* * Determine if a grid is a floor grid */ #define borg_cave_floor_bold(Y,X) \ (!(auto_grids[Y][X].feat & 0x20)) /* * Grid based version of "borg_cave_floor_bold()" */ #define borg_cave_floor_grid(A) \ (!((A)->feat & 0x20)) #ifdef BORG_ROOMS /* * Obtain rooms containing a grid */ extern auto_room *room(bool go, int gy, int gx); /* * Clean up the "free room" list */ extern bool borg_free_room_update(void); /* * Obtain the next "free" room */ extern auto_room *borg_free_room(void); /* * Attempt to build a bigger room at the location */ extern bool borg_build_room(int y, int x); /* * Attempt to clear all rooms containing the location */ extern bool borg_clear_room(int y, int x); #endif /* * Check a path for line of sight */ extern bool borg_los(int y1, int x1, int y2, int x2); /* * Check the projection from (x1,y1) to (x2,y2) */ extern bool borg_projectable(int y1, int x1, int y2, int x2); /* * Check the projection from (x1,y1) to (x2,y2). */ extern bool borg_projectable_pure(int y1, int x1, int y2, int x2); /* * Forget the "lite" */ extern void borg_forget_lite(void); /* * Update the "lite" */ extern void borg_update_lite(void); /* * Forget the "view" */ extern void borg_forget_view(void); /* * Update the "view" */ extern void borg_update_view(void); /* * Initialize this file */ extern void borg_init_2(void); #endif #endif