This is a preliminary release of Greg's random artifact generation code (randart). I've given this version number 0.1 to indicate its status as a work in progress. The philosophy here is that I want to use the standard Angband code for as much of the dirty work as possible. Therefore, I've made some modifications to the Makefile in order to permit the use of various Angband routines as "library calls". I also had to change a few definitions in init1.c and init2.c, which were formerly marked static. The new Makefile generates a library (libangband.a) of Angband functions which may be used for the normal game and for the random artifact generator. Note that the random artifact generation algorithm actually creates an a_info array, as used in the game. There is a backend that converts that into a text file in the a_info.txt format. This means that, with a bit of tweaking, it should be possible to install the random artifact generation into the game itself, bypassing the generation of a new, randomized a_info.txt file. Among other benefits, this would (in theory) allow the random artifacts to be stored along with the character data in the save file, so that multiple characters could have their own unique random artifact lists within the same installation of Angband. Note that the nifty things mentioned in the previous paragraph are NOT YET IMPLEMENTED. :-) I just wanted to make that clear. See the file INSTALLATION for instructions on the use of the code contained in this package.