# File: z_info.txt # This file is used to initialize the "lib/data/z_info.raw" file, which is # used to initialize the "array sizes" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/z_info.raw" file. # Version stamp (required) V:2.9.1 # Maximum number of feature types M:F:64 # Maximum number of object kinds M:K:512 # Maximum number of artifacts M:A:128 # Maximum number of ego-item types M:E:128 # Maximum number of monster races M:R:549 # Maximum number of vaults M:V:35 # Maximum number of player races M:P:10 # Maximum number of player history lines M:H:128 # Maximum number of owners per store M:B:4 # Maximum number of objects M:O:256 # Maximum number of monsters M:M:512 # # Array sizes (in bytes) for some initialization stuff # # Size of the "fake" array for reading in names of monsters, objects, # artifacts, store-owners, player-races, ... M:N:20480 # Size of the "fake" array for reading in the descriptions of monsters, # vaults, and the player-histories M:T:61440