# sound.cfg # # Configuration file for the Angband sound events # # The format is: # name of the Angband event = list of the available sample-names seperated by spaces. # # Example: # hit = hit.wav hit1.wav # # Look at the definition of "angband_sound_name" in variable.c for a complete list of # all the available event names. [Sound] hit = hit.wav drop.wav hit1.wav miss = miss.wav miss1.wav flee = flee.wav drop = clunk.wav kill = kill.wav destroy.wav kill1.wav level = level.wav death = death.wav study = teleport = shoot = quaff = zap = walk = tpother = hitwall = eat = eat.wav store1 = money.wav store2 = money.wav store3 = money.wav store4 = money.wav dig = thump.wav opendoor = opendoor.wav shutdoor = shutdoor.wav tplevel = teleport.wav scroll = buy = sell = warn = rocket = n_kill = u_kill = quest = heal = x_heal = bite = claw = m_spell = summon = breath = ball = m_heal = atkspell = evil = touch = sting = crush = slime = wail = winner = fire = acid = elec = cold = illegal = fail = wakeup = invuln = fall = pain = destitem = moan = show = unused = explode =