# This is a makefile for the Cygwin 2.01 Beta release which may # be downloaded by following the links from the url: # http://sourceware.cygnus.com/cygwin/download.html. The file # you want is full.exe which is roughly 14 Mb in size. # # In order for the makefile to work you must install Cygwin # into your chosen directory and make sure your path points to # the directory in which gcc.exe is located. This will usually # be: c:\cygnus\cygwin-b20\h-i586-cygwin32\bin. # # Cygwin install directory - change as appropriate # CYGDIR = c:/cygnus/cygwin-b20/h-i586-cygwin32 # # Standard defines # CC = gcc WRES = windres LIBDIRS = -L$(CYGDIR)/lib INCDIRS = -I$(CYGDIR)/i586-cygwin32/include/mingw32 LIBS = -s -mno-cygwin -mwindows -e _mainCRTStartup -lwinmm CFLAGS = -Wall -pedantic -O2 -fno-strength-reduce SRCS = \ angband.rc \ birth.c \ cave.c \ cmd1.c \ cmd2.c \ cmd3.c \ cmd4.c \ cmd5.c \ cmd6.c \ dungeon.c \ files.c \ generate.c \ init1.c \ init2.c \ randart.c \ load1.c \ load2.c \ main-win.c \ melee1.c \ melee2.c \ monster1.c \ monster2.c \ object1.c \ object2.c \ readdib.c \ save.c \ spells1.c \ spells2.c \ store.c \ tables.c \ util.c \ variable.c \ wizard1.c \ wizard2.c \ xtra1.c \ xtra2.c \ z-form.c \ z-rand.c \ z-term.c \ z-util.c \ z-virt.c EXOBJS = \ angband.res \ birth.o \ cave.o \ cmd1.o \ cmd2.o \ cmd3.o \ cmd4.o \ cmd5.o \ cmd6.o \ dungeon.o \ files.o \ generate.o \ init1.o \ init2.o \ randart.o \ load1.o \ load2.o \ main-win.o \ melee1.o \ melee2.o \ monster1.o \ monster2.o \ object1.o \ object2.o \ readdib.o \ save.o \ spells1.o \ spells2.o \ store.o \ tables.o \ util.o \ variable.o \ wizard1.o \ wizard2.o \ xtra1.o \ xtra2.o \ z-form.o \ z-rand.o \ z-term.o \ z-util.o \ z-virt.o HDRS = \ h-basic.h \ h-define.h h-type.h \ h-system.h h-config.h INCS = \ angband.h \ config.h defines.h \ types.h externs.h \ z-term.h z-rand.h \ z-util.h z-virt.h \ z-form.h $(HDRS) # # Targets # default: angband install: angband movebin cleanobjs # movebin: # copy angband.exe .. # del angband.exe movebin: mv -f angband.exe ../angband.exe cleanobjs: rm -f $(EXOBJS) cleanbin: rm -f angband clean: cleanobjs cleanbin # # Dependency rules # angband: $(EXOBJS) $(CC) -o angband $(EXOBJS) $(INCDIRS) $(LIBDIRS) $(LIBS) # # Compiling angband.rc # # Note: this format seems to work but the alternative actually used # is the one recommended by Cygnus # # angband.res : angband.rc # $(WRES) angband.rc angband.res # angband.res : angband.rc $(WRES) $< -O coff -o $@ # # Compiling objects # birth.o: birth.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cave.o: cave.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cmd1.o: cmd1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cmd2.o: cmd2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cmd3.o: cmd3.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cmd4.o: cmd4.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cmd5.o: cmd5.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< cmd6.o: cmd6.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< dungeon.o: dungeon.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< files.o: files.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< generate.o: generate.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< init1.o: init1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< init2.o: init2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< randart.o: randart.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< load1.o: load1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< load2.o: load2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< main.o: main.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< melee1.o: melee1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< main-win.o: main-win.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< melee2.o: melee2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< monster1.o: monster1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< monster2.o: monster2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< object1.o: object1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< object2.o: object2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< # # Note the additional -DNEAR= flag to cope with the 'NEAR' # keyword used in readdib.c # readdib.o: readdib.c $(INCS) readdib.h $(CC) $(CFLAGS) -DNEAR= $(INCDIRS) -c -o $@ $< save.o: save.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< spells1.o: spells1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< spells2.o: spells2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< store.o: store.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< tables.o: tables.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< util.o: util.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< variable.o: variable.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< wizard1.o: wizard1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< wizard2.o: wizard2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< xtra1.o: xtra1.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< xtra2.o: xtra2.c $(INCS) $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< z-form.o: z-form.c $(HDRS) z-form.h z-util.h z-virt.h $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< z-rand.o: z-rand.c $(HDRS) z-rand.h $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< z-term.o: z-term.c $(HDRS) z-term.h z-virt.h $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< z-util.o: z-util.c $(HDRS) z-util.h $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $< z-virt.o: z-virt.c $(HDRS) z-virt.h z-util.h $(CC) $(CFLAGS) $(INCDIRS) -c -o $@ $<